// copyright jyz.2024
#include "AuraAssetManager.h"
#include "AuraGameplayTags.h"

UAuraAssetManager* UAuraAssetManager::Instance()
{
	check(GEngine)
	return Cast<UAuraAssetManager>(GEngine->AssetManager);
}

void UAuraAssetManager::StartInitialLoading()
{
	Super::StartInitialLoading();

	FAuraGameplayTags::Get().InitializeNativeGameplayTags();
	//5.4不需要初始化这个，它自己已经初始化过了
	//UAbilitySystemGlobals::Get().InitGlobalData();
}
